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How do you create trianglestrips?

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Hi, i have a mesh build from a trianglelist i would like to transform this mesh into a mesh build from a trianlstrip, are there any function to make this transformation?

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Iirc, triangle strips are now slower than triangle lists.

Also, iirc, DirectX used to have a stripify tool, but it's probably gone now, due to the above.

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Do you know if it is possible to create trianglestrips using any function of directx?

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