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nbertoa

Unity [SFML] Alpha Blending

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Hi community. How can I use alpha-blending in SFML? In SDL we have the function: int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); What is the equivalent function in SFML? Thanks!

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what would you put for the other colors other than the alpha? would you leave them at 255 for each red, green, and blue so they are fully saturated and just put a variable for the alpha?

like

int alpha = 100;
sf::Color sprite_color(255,255,255, alpha);


would that work?

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