Sign in to follow this  

VB and IB questions

This topic is 2854 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've a general question about vertex and index buffers. If we have some different models, how we organize the data in the vertex and index buffer? A different buffer for each mesh or one buffer wich contains all data? For data I intend, for example, geometry. A very simple structure: - Mesh class: for loading and managing the mesh. - SceneNode class: represents a mesh in the scene, with her materials and shader, positions and properties. - Scene class: a collections of scene nodes.

Share this post


Link to post
Share on other sites

This topic is 2854 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this