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Geometrian

FBO and Stencil Shadowing

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Hi, So, I'm using depth-fail stencil shadowing. It works perfectly. However, I now need to render them to the scene using a FBO. Unfortunately, rendering it in the FBO makes the scene look fully lit (i.e., there are no shadows). Any idea what's going on? Thanks, -G

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That was my guess. My workaround is using glCopyTexImage2D(...). Still would be nice to know how to use a stencil buffer in a FBO, if possible.

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