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How to get bk color of Adobe flash control using C++ (render flash to texture)

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Hi, i render a Adobe Flash GUI to a texture in my C++ application using COM interface. Some flash control use transparency using alpha channel. My problem is that the background color i should use for my texture should be the color choosen by the designer for the flash control. For example, i a web browser the background color of a flash control can be red and not the default white color. I have found the GetBackgroundColor() function in ShockwaveFlashObjects::IShockwaveFlash but it always return -1. Does anyone has ever used Flash in his C++ application ? Thanks.

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