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Debugging Hell???

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I've been working on my second game ever (yaaay!!) which is a 3D Tetris game. Being not very good at error catching, setting debugging libraries and using exceptions, i ignored it. And now, with over 500 lines of code (not much, i know.. but the game is simple and is only 2/3 complete) finding all the bugs is taking FOREVER (Took me 20 minutes to figure out why my game crashes: I have been loading models with this name: L"Block1" instead of L"block1.x" which is the correct name) Anyway, i don't feel like going back through all my code and adding debugging code, but there is no way i won't do that for my next game. I've tried to google some tutorials about how to use the visual c++ debugger efficiently, but all the ones i got were crap, so can someone give me a link to a good tutorial or article i can use? Thank you :)

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Coding with error checking, structuring code so that it is easily debugable and knowing how to use a debugger are basically different things.

But yeah, for what you were asking, mattd's link is a very nice article :)

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