• Advertisement
Sign in to follow this  

[G3D] Blender

This topic is 2924 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello all i'm newbie of g3d. I've loaded in my viewer an avatar and i've apply a texture. Now i want apply a blander (i.e. 0.5) but i haven't found a good example or a bit of documentation. Sameone can help me? This's my sample code: Avatar *avatar = Avatar::getAvatar(); avatar->init(0.8, 3.4,50); avatar->load(dataDir +"3ds/pknight/tris.md2", dataDir + "3ds/pknight/knight.pcx", 1); -------------------------------- void Avatar::load(std::string fileAvatar, std::string fileTexture, float scale) { model = MD2Model::fromFile(fileAvatar, scale); texture = Texture::fromFile(fileTexture, TextureFormat::AUTO(), Texture::DIM_2D, Texture::Settings::defaults(), Texture::PreProcess::quake()); } ------------------------------- Thanks a lot

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement