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Estimating time and effort on game projects

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Hello to everyone! I'm an university proffessor working on software engineering area. I'm looking for a methodology or guidelines related to estimation of gaming or simulation software projects. I know about function points and use case points, but I think they are not suitable for a game development project. Any ideas? Thanks a lot!!!

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This topic is 2851 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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