Jump to content
  • Advertisement
Sign in to follow this  

Unity Game engine separating renderer and material?

This topic is 3165 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

For example, for both Unity and Ogre3D, renderer(Renderable) and material is, in fact, same. (linked tightly) Is there any engine in which renderer and material are separated? (linked loosely) I want few renderers to be linked to one material and vise versa. So that, in rendering time, renderer and material are used flexibly (and complexly) in many situation. Thank you.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!