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problem in embedding texture on polygon

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Hi, I have this problem when I try to embed texture on a polygon. The portion of the polygon that's not covered by the texture automatically takes the background color of texture. I want the background polygon to be white.Please help.
[source lang= "c"]
glBindTexture(GL_TEXTURE_2D,image);
// image contains the texture to be embedded
glColor3f(1.0,0.0,0.0);    
	glBegin(GL_POLYGON);
	      glVertex3f(-3.0,-2.0,0.0);
		  glVertex3f(-3.0,2.0,0.0);
		  glVertex3f(3.0,2.0,0.0);
		  glVertex3f(3.0,-2.0,0.0);
         glEnd();
	glBegin(GL_POLYGON);
	         glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, -0.1);
	         glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, -0.1);
	         glTexCoord2f(1.0, 1.0); glVertex3f(2.0, 1.0, -0.1);
                 glTexCoord2f(1.0,0.0);  glVertex3f(2.0,-1.0,-0.1);
	  			 			 
	glEnd();

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This topic is 2855 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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