D3DXATTRIBUTEWEIGHTS ' Boundary (Blend weight) means?
I see
D3DXATTRIBUTEWEIGHTS AttributeWeights;
AttributeWeights.Boundary = 1.0;
and I know Boundary means Blend weight, but I don't konw what blend weight means,I wondered what "Blend weight" used for ?
is it used when two color is blended ?
or when Animation Control,it used to blend two adjacent point to produce the next Animation frame?
[Edited by - onunix on February 23, 2010 11:39:43 PM]
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