Jump to content
  • Advertisement
Sign in to follow this  
CannedCourage

Maya - Exploded Model (Exporting Problem?)

This topic is 3065 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Recently had a character model built for me by an artist friend and attempted to load it in to an XNA application. Unfortunately while it looks good in maya, the model has been 'reconfigured' upon rendering in XNA. Parts are the wrong size or in the wrong place, and some of it seems not to have been drawn at all. The model is in .fbx format. I'm using BasicEffect, just to get started and see it running, and I've used it previously to load in models I've got off of sites, and it's worked fine. That's why I'm convinced it's an exporting problem. My artist has experience with XNA and has loaded models in previously, but the only change that I've made is using a new model. It seems unlikely to be some abstract coding problem, so I ask: Are there any fool proof settings for exporting models from Maya to XNA? Or are there any newb mistakes that could result in an effect like this? I'll post screens if I can.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!