Jump to content
  • Advertisement
Sign in to follow this  

[web] Announcing GwtGL - develop WebGL apps in Java

This topic is 3210 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'd like to announce the availability of the first version of GwtGL, a WebGL binding for GWT. Here is a brief description of the project: WebGL is a new web standard for hardware accelerated 3D graphics in web browsers. Soon all major web browsers (Firefox, Safari, Chrome, IE) will support WebGL - at the moment most of these browsers offer preview version that can be used to experience WebGL powered apps. WebGL is based on OpenGL ES, so porting apps and games to the web is quite easy. WebGL is a javascript API, so you would have to program your application using javascript. This is where GwtGL comes into play. Using GwtGL, which is Open Source and free to use, you can develop WebGL apps using the Java language, using your favorite Java IDE (e.g. Eclipse), using powerful Java tools. With the first release of GwtGL we provide a complete binding for WebGL, so everything that is possible with WebGL directly is also possible using GwtGL. Besides that, GwtGL offers a wrapper layer on top of the binding to allow the developer to program in an object oriented, easier way. We also released some docs with explanations and tutorials, and some examples that you can use as a starting point for your own apps. More info and a download package can be found at the project website @ http://code.google.com/p/gwtgl/ . I'd like to get some feedback from you on your experiences or your opinion regarding this project. Best regards, Soenke

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!