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Texture rotation in CG

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Hi guys, I'm hoping someone can help me here cause I am in a tough spot with this. Basically I have a model with no texture coordinates and I want to make some for it. Here I have them just linearly mapped but I really want to make them follow the red lines in the picture. Any idea on how I'd do this?

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This topic is 2852 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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