Sign in to follow this  

fbx time format

This topic is 2846 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I am exporting a simple scene from xsi to fbx-ascii. It contains a rotating bone. Now if I look into the fbx file I see something like: Takes: { Current: “Take 001” Take: “Take 001” { FileName: “Take_001.tak” LocalTime: 1541078145,154107814575 ReferenceTime: 1541078145,154107814575 [...] TimeLineStartTime: 0 TimeLineStopTime: 46186158000 Does anybody know what time format is given here? How do these big numbers come up? My orgiginal scene in xsi goes from frame 0 to 100 Thanks for any help, David

Share this post


Link to post
Share on other sites

This topic is 2846 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this