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How do I resize the vertex buffer of an ID3DXMesh?

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If I have an ID3DXMesh object I can get its buffer by calling LockVertexBuffer() on it, is it possible to increase the buffer size? I don't mean to change its vertex declaration, just increase the number of vertices it has.

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This topic is 2849 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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