Jump to content
  • Advertisement
Sign in to follow this  

OpenGL collada

This topic is 3217 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hy. I have realized a collada importer for opengl, but i must realize the transform of rotation translation and scale of the scene meshes. I'm search a plugin for 3ds2009 that bake the transform matrix of the scenegraph node and not have the 3 component separated. What do you advice to me? thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!