Jump to content
  • Advertisement
Sign in to follow this  
giugio

OpenGL collada

This topic is 3130 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hy. I have realized a collada importer for opengl, but i must realize the transform of rotation translation and scale of the scene meshes. I'm search a plugin for 3ds2009 that bake the transform matrix of the scenegraph node and not have the 3 component separated. What do you advice to me? thanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!