opAssign Bug?
Hello.
Is this a bug?
//-----------------------------------------------------------
// AngelScript script code
class Hoge
{
int mValue;
Hoge()
{
mValue = 0;
}
Hoge@ opAssign(const Hoge &in aObj)
{
mValue = aObj.mValue;
return @this;
}
};
void main()
{
Hoge a = Hoge();
}
//-----------------------------------------------------------
Version:
AngelScript r563(Debug Build Version)
Compiler:
MSVC8
Message:
Assertion failed: tempVariables.GetLength() == 0, file ..\..\source\as_compiler.cpp, line 643
Calltrace:
msvcr80d.dll!_wassert(const wchar_t * expr=0x007013cc, const wchar_t * filename=0x00701174, unsigned int lineno=643) Line 212 C
GameProject.exe!asCCompiler::CompileStatementBlock(asCScriptNode * block=0x0a8c1640, bool ownVariableScope=false, bool * hasReturn=0x0012b2e3, asCByteCode * bc=0x0012b2a0) Line 643 + 0x29 byte C++
GameProject.exe!asCCompiler::CompileFunction(asCBuilder * builder=0x0a8e2b08, asCScriptCode * script=0x0a8e2800, asCScriptNode * func=0x0a8e2878, asCScriptFunction * outFunc=0x0a8e3c10) Line 324 C++
GameProject.exe!asCBuilder::CompileFunctions() Line 524 C++
GameProject.exe!asCBuilder::Build() Line 184 C++
[Edited by - hoboaki on February 25, 2010 9:54:15 AM]
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