Quote:Original post by trojanscBig commercial ones (like Unreal) put that restriction on there for $$$ purposes.
One thing i am not able to understand is why most of the engines do not support c++ as the main programming language when c++ is still the most used language in the industry (as far as i know).
Big games companies want to use C++ (and to edit the C++ source code of the engine itself), so they've got to pay for a full license instead of just using the cheap UDK.