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dubcanada

Placement Map Overlay

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Hello, I have a level mesh layed out with a navigation system layed over it (recast navigation) to be specific. Ultimately what I want to do is limit the building or placement of models to specific areas (this is an RTS game, like where you cannot build in water, or ontop of rocks, etc, etc). And I want to do this with an overlay map or something. Any ideas on how I could accomplish this?

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