How to take screenshots in DX10?
Hello!
I made a tool, which captures the screen every X seconds, and saves it to disk.
Well. I should do that, but the call to D3DX10SaveTextureToFile() fails.
It doesn't even return something! It gives an unhandled exception at 0x0000005 and 0x0000000 and some other adress. I checked the Input. Everything seems to be ok with that. The problem must be in the Function itself...
Is there another way to save a Texture to disk?
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