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WuTz

Screenspace stuff

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Hello! I've got a new problem: My call to D3DX10LoadTextureFromTexture() doesn't fail, but the drawn Quad is just black. I want to use it to put some UI elements onto the Backbuffer. Anyways, I am not happy with that, but I didn't beat it, to draw a screen Quad. :( Well, I DID that allready in another app, but I doesn't works with my engine, so I decided to go with D3DX10LoadTextureFromTexture(). If ANYONE got a simple sample how to draw a simple Quad, please help me! This would be better than D3DX10LoadTextureFromTexture(), I think.

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