Hi, thanks for the replies! A few comments on your replies:
Quote:by AverageJoeSSU
My editor is purely internal so I dont limit myself to APIs and platforms based on my game being cross platform. The advantage of this is that i get to use WPF and C# which imo is the current leader in GUI contstruction. I picked up expression blend 3 over the weekend and although the learning curve is really high, it is pretty awesome what you can do.
I have never used WPF but it seems to be very Windows specific (you say your game is cross platform??).
Quote:by AverageJoeSSU
So as you can see i went the "separate" way.
First you say internal and then you say separate, what is it exactly? Sorry, maybe it is just my bad English that makes me not understand.
Quote:by Telcontar
I personally prefer separate editors
Quote:by pinacolada
I'm a fan of in-game editors
Sounds like it's really personal choice...
Quote:by pinacolada
(...) but that might be because I somewhat enjoy making a custom GUI.
So you actually prefer in-game editors just because of the development process or also do you like it as end user?
@Codeka: your two approaches of making the editor are basically the same as mine.
This options are currently on my list:
- Separate editor application made with wxWidgets
- In-game editor with CEGUI as GUI
- In-game editor with guichan as GUI
Which one of those can you recommend me? (Note: I have never used these GUI libraries before, just a bit o wxPython)
Thanks again!