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Export Editable Spline from 3dsmax

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I'm playing with creating a guide hair export system for 3dsmax. I am familiar with the sdk interfaces for MNMesh, and Mesh, however not so familiar with exporting editable splines / spline3d. Could someone recommend how to go about exporting editable splines from 3dsmax? Do you know which interfaces / class id's I should be using?

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case IGameObject::IGAME_SPLINE:
{
IGameSpline *s = reinterpret_cast...

for each spline sp in s
for each knot k in sp
corner type
vectors

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