Export Editable Spline from 3dsmax

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0 comments, last by bzroom 14 years, 1 month ago
I'm playing with creating a guide hair export system for 3dsmax. I am familiar with the sdk interfaces for MNMesh, and Mesh, however not so familiar with exporting editable splines / spline3d. Could someone recommend how to go about exporting editable splines from 3dsmax? Do you know which interfaces / class id's I should be using?
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case IGameObject::IGAME_SPLINE:{ IGameSpline *s = reinterpret_cast... for each spline sp in s  for each knot k in sp   corner type   vectors

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