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[help]Direct2D Performance Issue

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I have coded a simple application to compare the efficiency of Direct2D with GDI . but i was frustrated by the result: the rendering speed of Direct2D is about 10 times slower than GDI on my laptop which equips with a ati x1350 graphic adaptor. after creating 10000 polylines and hardware-support render target, i render those polyline using direct2D and GDI. i have tested the following case using Direct2D : (1)each line has a associative PathGeometry Object (2)using only one PathGeometry Object in which it has many figures initialization code snippet: GetClientRect(&rect); //1.generating point for(unsigned int i = 0; i < 10000;++i) { std::vector<D2D_POINT_2F> psf; for(unsigned int m = 0;m<10;++m) { int x = rand(); x = x % rect.right; int y = rand(); y = y % rect.bottom; D2D_POINT_2F _p={x,y}; psf.push_back(_p); } m_GeometryF.push_back(psf); } //2.create path geometry object and fill point ID2D1PathGeometry* pg = 0; ID2D1GeometrySink* pgs = 0; m_Renderer->GetD2DFactory()->CreatePathGeometry(&pg); pg->Open(&pgs); for(unsigned int i = 0; i < m_GeometryF.size();++i) {// for each polyline , create a figure D2D1_FIGURE_BEGIN fg = D2D1_FIGURE_BEGIN_HOLLOW; D2D1_FIGURE_END fe; fe = D2D1_FIGURE_END_CLOSED; pgs->BeginFigure(fb,fg); pgs->AddLines(&m_GeometryF[i][1],m_GeometryF[i].size()-1); pgs->EndFigure(fe); } the rendering stage is simple. rendering code snippet: RenderTarget->DrawGeometry(pg,Brush,(FLOAT)1);// the brush is a solid color brush I found that most time was consumed by the RenderTarget->EndDraw() method. is there anyone who known the reason? i think it may be an error deriving from an improper usage of Direct2D. thanks in advance. [Edited by - kamimail on March 1, 2010 11:35:18 PM]

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There could be a couple of things. You can look up the performance improvement page for D2D on msdn.

You should try to test since you find the bottleneck:

I would first try to deactivate the creation/draw of the polygons and draw only rects with about the same size (pixel amount).

You can also check what happens if you run it with software rendertarget.

Turn off Antialiasing.

Create the polygons/geometrypaths with only e.g. four points/lines.

Check to not use any slowing Flags when creating the rendertarget.

Update your driver to the latest one. In addition you should try the demo on another computer with a newer/faster gpu.
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Thanks,I have resolved the problem.if the antialias option is disabled, the d2d is really faster than gdi when you have considerable amount of geometric data.

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