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[XNA] loading models

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Hey, i'm currently working with a 3D program called SpaceClaim. But the exports for spaceclaim are not the most common ones. So i was wondering which one of the exported filetypes are supported in XNA..?? So i can load that model into my game. Here's a screenshot with the export types SpaceClaim supports: http://i47.tinypic.com/2rw6af9.png

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IIRC XNA out of the box loads .x and .fbx. I don't see those on the list. You might find some way to convert them though. BTW, you can create a custom file loader:

http://creators.xna.com/en-US/sample/custommodelclass

But if you don't want to muck around with that, try to find some way to get the models into .x or .fbx.

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Quote:
Original post by EJH
IIRC XNA out of the box loads .x and .fbx. I don't see those on the list. You might find some way to convert them though. BTW, you can create a custom file loader:

http://creators.xna.com/en-US/sample/custommodelclass

But if you don't want to muck around with that, try to find some way to get the models into .x or .fbx.


I really don't mind to create a custom loader, but that also means that i somehow need to know how the files are saved right?
The "Parasolid *.x_t (text)" filetype seems to be an easy readable file. It has all kinds of numbers stored in it and a few characters here and there.

I would really like to make a loader in XNA for that.
I tried google to find any information about that filetype, but couldn't find any info about it. Although it seems to be a very common format.

Any idea where i could find more info about the Parasolid filetype??

An other filetype would do aswell, if anyone knows where i can find more information about it. So i can create my own importer in XNA. All i want to do is load a basic mesh, I don't need to worry about textures etc.

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