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calcutating animation on .x file?

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to the point. now i'm working on parsing text based .x file that contains some information of vertices, indexes, faces, materials, and animations (as far as i now, right now). i'm done with all except animation. i'm still confused about how to calculate animation with matrices from FrameTransformationMatrix and Animation section. i tried using my own theory but the animation didn't show well. could you sort me out? perhaps i need a tutorial to straight it. the .x file that i'm using is from blender.

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