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Empacher

JOGL .3ds mesh loader

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Hi, I'm fairly new to 3d programming and am looking to gain a a little more experience with JOGL. Right now I'm trying to write a simple (*really* simple) .3ds loader. My goal for now is mainly to get simple meshes (nothing other than the vertex coordinates) from blender into my programs and .3ds seems to be a good choice as I want to build on this later. So far I have found there to be very little in terms of documentation on this subject so I'm looking some sort of starting point. I made a .3ds file out of 'the cube' and loaded it into a hex editor but I cant seem to find the tag for the vertex list (41 41). I'm also unsure of the handling of the semi-reverse-binary that the files are said to be written in. Thanks, Pat

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