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2D Animation Keyframe Export

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I am looking for a tool that will allow me to define 2D animations(skeleton) using simple shapes and keyframes, but then export the keyframes into textual data which basically defines the position and orientation of the shapes making up each frame. Its really the positional/rotational data I am interested in. I have looked into a tool called Synfig that seemed promising but it does not do the custom export or textual export data that I require. I really want to avoid writing a tool myself in C# as I have enough coding to be getting on with, does anybody have any ideas, my last resort will probably be to go back to 3DS Max and create animations in there, then write a custom export script ignoring the Y axis (or Z). I imagine the maths will be a little more complex tho as it wont just be X,Y positon + theta for rotation angle anymore. If there are any tools that can do what I need, please shout :)

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I ended up finding one in the end, the tool is called Skeleton v1.1 for anybody who finds this thread in the future in need of a similar product.

The GUI editor is fairly decent for a free product, as it does everything I need at no cost and it is fairly stable, so props to the coder.

http://www.freewarefiles.com/Skeleton-V_program_22273.html

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