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Attack System

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Alright so any game needs a Attacking system. So my question is what would be the best way to roll one? I have a concept on how this could be done. Dice style using rand() basically the system looks for a certain roll an if it gets it it either hits, critical, or miss. What other ways can be used for attacking system?

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Sounds like an rpg system to me :)

Yes. Dice rolls. Remember strength + weapon damage - armor and such formulas to make these things count.

Also, aiming a different body parts could give a % deduction to hit since it's hard to aim in the heat of battle.

That way body parts could have individual hit points/armor thus being able to get damaged to the point of breaking. This again would give % deduction to hit/defend due for instance a broken/chopped off arm.

Something like that could make for an interesting system (done well a 100 times before).

If RPG find Phantasie III on some abandonware site and do a few battles ;)

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Perhaps rather than seeing at it as a dice roll, see it as a generated random number between, I dont know - 1 and 20- if the random number is between 1-5 for example, then it is a miss.. if it is between 6-10, then it is a clash/block/stalemate. If it is between 11-20, then you hit succesfully.

This is very simple but could work for an RPG. Lets assume your character has a 'strength' or 'skill' variable. With each random number that is generated for the attack, the amount of 'strength' or 'skill' could be added to the 'roll' incrasing the chance of a hit.

Hope this gives an idea.. i apologise if it is too obvious!

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You can get some idea of how to do these things by looking at some of the rule sets for paper RPGs such as Dungeons & Dragons or Runequest, although most modern RPGs rely less on random number generation (rolling dice) and more on stats and abilities.

These rule sets can get quite complicated.

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