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Ice blocks and conveyors for 2-D platformer

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Hey all. I have made a game and might want to do another one, but wanted to have some more elements rather than your typical solid, unsolid, water, and fatal tiles. The main concern is the ice blocks, but I do want conveyor belts too. I have an outline of my plans: The way I'm thinking of doing the conveyors would be something like: If the player sprite is atop a conveyor tile (any portion of it), he will get moved by X amount in the direction it is pointing. Once off the tile, the effect goes away. Does this sound about right? Ice blocks, though, I'm a bit uncertain on how to approach. I've seen a few implementations, but it just seems like a lot of variables are considered. Say that you move from a solid tile onto an ice tile and you've been walking for a while. Your walking would stay normal until you let go of the walk button. After which, you'd either slide forward some or you could just jump to stop. Another situation would be if you are already stopped and want to walk. I've seen games that have a bit of an acceleration for walking and if you want to turn around while walking, deceleration happens. I guess what I'm getting at, will ice be very complicated or is there a rather easy way to go at it?

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I think the basic ideas you've laid out here could feel right in the game, maybe with some tweaks. Frankly, an ice effect for a platformer type game ought not be very complicated to implement. Keep it simple, robust, and fast.

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