Sign in to follow this  
katsh

can i ship my own source including DXUT

Recommended Posts

hi smarts. long time about 3years.or 4. well,i am writing book that about Direct3D10 now. i put my sample code with the book,i am planning using DXUT(partly) to simlyfy the sample code. if i use DXUT on my sample code,i have to include DXUT source file in my sample. i worry about that i can do that. i dont wanna break the rule. then i went MS site and serch the topics but theres nothing at least in my serch. then i google it but thres nothing too. so i post this in here. thank you for help. best regard.

Share this post


Link to post
Share on other sites
Assuming maybe you couldn't package it, you could always set the project settings to include -> Microsoft DirectX SDK(Whatever release)/Samples/C++/DXUT that way it is just a matter of making a simple setting to use them in your samples. Just a thought.

Share this post


Link to post
Share on other sites
You're basically allowed to redistribute any of the source code in the samples directory. You can find the licensing information in the SDK installation directory. It spells out what you can and cannot do with the code.

Share this post


Link to post
Share on other sites
i see.
thank you.
i have no problem about using DXUT now by you 2 help. maybe i will do wicked357's way.

by the way do you know any book that put DXSDK's source code in their the book.
i want to know the title just curious.

Share this post


Link to post
Share on other sites
i see.
thank you.
now all mist clear in front of me.

but funny, i am start think of not use DXUT now.
i think hard today about it,does it really simplfy the souse code?
it doughtly to me.
is it good thing for ppl who read my book.
uhh i cant say "YES" without worry.

i might write straight code without DXUT.
looks complex but maybe good thing for study.

i will post about my book when i finish.
it contain many thing.

i just start writing this book ne way.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this