Jump to content
  • Advertisement
Sign in to follow this  

OpenGL collada and matrix

This topic is 3175 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hy. I'm a problem with collada and opengl : i save with opencollada plugin for 3ds, a 3d scene and i would set the local trasformation matrix(i'm use backed matrix option in the options form)in opengl , how i convert a 16 characters matrix from collada file to opengl matrix? I read about colmajor and rowmajor , what is the correct format for translate collada matrix to opengl matrix? Thanks.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!