bad texture quality on a sphere's outside, inside
hi there,
when you see this texture, wrapped onto a sphere
http://robsen.3dwars.net/qcfEzeUXUmXya3Nyo2ap.jpg
and the very same object again, but camera looks "into" the obj
http://robsen.3dwars.net/2ZKbaozh3Eq5nfMtmnW0.jpg
you can see a difference in the detail of texture
mi/mafilter = GL_NEAREST thats not the point
i wonder if you have an idea how to fix this ... i want the texture look nice on the outside as on inside... like this: http://robsen.3dwars.net/2TGjvrzQPTuMFIBfAnGz.jpg
i tried to flip the normals - no success
i tried to turn off mipmaps by not using either gluBuild*/glGenerateMipMaps or glTexParameteri *_GENERATRE_MIPMAP_* - no success
maybe you have an idea
thx in advance
p.s. i've allready asked the very same question in this thread:
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=273451#Post273451
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