Quote:Original post by SilvermystQuote:Original post by Sandman
Remove fog and you lose covert operations completely. You'll also lose out on tactical subtleties, e.g the use of spotters for artillery.
You're removing the "stratego" element, but you may be adding a bit of the "chess" element.
Yes or the tactical turn-based game element - I've never seen one of those which has fog of war, and a lot of the fun comes from being able to see your opponent carry out interesting strategies, which you can learn to disrupt and imitate.
Quote:And maybe the "fog" element could be reintroduced somewhat in that the units themselves may be wolves in sheep clothing.
A 'doppelganger' or 'copy' sort of illusion spell, allowing combat units to be disguised as peons or transports, has been proposed and I thought that was a fun idea.