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FMOD play overlapping sounds

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This may be a build in feature of FMOD, but I'd like to see if i can override it. When playing a SOUND with FMOD_System_PlaySound,
FMOD_System_PlaySound( system, FMOD_CHANNEL_FREE, SOUND, false, &channel ) ;
(YES I use the C api ;) ) If you've ALREADY started playing SOUND, then what happens is the original one is STOPPED and SOUND starts over again. The effect is the original sound gets "cut off". I don't want that, I want SOUND to overlap itself... I want another "instance" of the sound to start playing without affecting the original sound that's already playing.

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