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3dmax r4 .x convertion

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Someone in here managed to recompile it but they didn''t catch my question on what to fix up to get it going. I tried to do it myself with with the Max4 SDK & CStudio SDK libraries, but I still got 3 or four errors that had to do with the UV''s. I''m still a little new and uncomfortable trying to fix it myself. If anyone else managed to get it to compile, could you please list the additional changes needed. 3DS to X is not what I want either, because then you loose the Character Studio info.

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