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OpenGL OpenGL VBO and Tangent Space

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How do I put Binormals and Tangents into my VBO? Using the glBinormalPointerEXT and glTangentPointerEXT doesn't work.. Right now I put them in TexCoord6 and 7 respectively.. thing is, that I now have to mirror that on my D3D side, because of the shaders. Any better way? Thanks

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