Jump to content
  • Advertisement
Sign in to follow this  
Analog_Machine

Mapping system for linear 3d shooter

This topic is 3057 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I moved this from a previous post in the "For Beginners" thread: As a personal project I am writing a simple 3d linear shooter engine, I have a basic md2 model reader and texturing system and I am currently working on a binding to ODE with the language I am using (Ada95). Right now for simplicity's sake I am just loading an md2 model as the map, originally I was considering using bsp mapping but I found that they don't handle open spaces well. So now I am looking for a mapping format (or technique/algorithm) that uses a draw distance from the camera (because essentially the camera and the player move on a rail system, they cant turn around or veer off the screen) Any ideas?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!