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chillypacman

Applying animation tracks to specific frames in a DirectX frame hierarchy?

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I was wondering if it's possible to separate which frames get which animation tracks in DirectX. The animation controller seems to be very specific to the entire hierarchy and I'm not sure if there is a way to separate this without having to create a whole different clone to the animation controller and substituting the bone transforms (which I would imagine would be a fairly messy process).

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