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Why theres no IASetIndexBufferS ?

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Simple rendering is one vertex stream and one index buffer. For each object you set the vertex buffer and index buffer and draw (you can have several objects share the same buffers).

Multiple vertex streams are useful for instancing (where each stream has a different frequency), or when parts of the data are not used the same as the rest (updated at a different frequency, not always used, etc.).

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This topic is 2836 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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