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drawing rectangles

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Hi, I'm using SDL and i have a question. I need to draw a rectangle with a fixed x(width) -variable, but a changing y(height) -variable. I thought of using SDL_FillRect somehow but that would fill the entire screen or any other surface i would choose. I believe it is easy to do what i need i just haven't learned it yet, so maybe you can help. thx in advance :D

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You could just define a SDL_Rect with your specified width and height, and then change the height whenever there is an event. The SDL_FillRect() function takes the SDL_Rect as the second argument, so you could just keep updating and calling it.


//Somewhere in your code
SDL_Rect rect;
rect.x = 20;
rect.y = 20;
rect.w = 50;
rect.h = 10;

//Elsewhere in an event loop or some other place to update the screen
SDL_FillRect(destination_surface, &rect, color_variable);

rect.h++;
//SDL_BlitSurface() destination_surface to the screen, update rect height




Something like that should work out for you. Use SDL_FillRect to put a rectangle onto a surface of your choosing, and then whenever you want, just update the SDL_Rect that you were using and repeat as necessary. Finally, blit the new result to the screen. The values I used were just arbitrary, so they can be whatever you need them to be.

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