Jump to content
  • Advertisement
Sign in to follow this  
WitchLord

AngelScript 2.18.2

This topic is 3046 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Another version has been released. This version doesn't bring much in terms of new features. The only new feature that has been implemented is the support for function pointers in the script language. However, as there is really no way for the application to register or interact with these yet the full usefulness of this functionality will only become available with the next releases. Still, this is an important release, as quite a lot of bugs have been detected and fixed. Especially those that use or want to use property accessors should consider getting this new version. For the next release, 2.19.0, I'll make sure the function pointers will be available to the application as well, and I will also work on the saved bytecode in order to make the files smaller and platform independent. I may not be able to abstract the pointer size for the next release, but other than that it should be fully compatible between platforms. Regards, Andreas

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!