Sign in to follow this  

[.net] [SlimDX] Creating a menu?

Recommended Posts

What would be your best advice if I were to create a menu in my game that is rendered with Direct3D through the SlimDX .NET wrapper? I am sure there's a more simple method of doing it compared to how I am doing it now. In the render loop, I check if Escape has been pressed. If it has, it renders boxes as buttons. [Edited by - Mathy on March 15, 2010 9:05:09 AM]

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this