physics engines

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1 comment, last by bzroom 14 years, 1 month ago
hey guys i want to know peoples opinions of either bulletX or JigLibX (are they stable, easy to use, which is better etc.) just so you know the context of what i'm doing, i'm creating (or going to create) a 3d stealth game similar to splinter cell or thief but with more focus on the enemy AI. thanks =D
If a program passed the Turing test doe that mean the human participant failed?
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Not DirectX related; moving to Math and Physics.
The games mentioned dont really use physics.. At most they'd use the character controller and some debris rigid bodies. But, neither of those libraries have a character controller or it's not worth shite. And if you really want spectacular debris, using a full blown rigid body simulation with continuous collision and proper resolution is more than likely overkill.

Plus your main gameplay elements have nothing to do with physics. :)

That being said, Bullet works fine, Havok works fine, ODE works fine, JigLib works fine.

My vote would be bullet. It's free, active community, and it mostly works.

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