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sneha desai

3ds max and open GL - Game Programming

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I don't think you fully understand, you will have to either create code which reads an existing model format or you will have to create your own format.

You can't "Import models into OpenGL" you have to physically read the vertices, index, animation and skinning data then use OpenGL to display it.

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hello

well Opengl does not have a pre-fuction so that you could use it to load the 3DS model..for this you have to write your own code of reading the model data and load it.

well here are a few links which could help you..
http://www.devmaster.net/forums/showthread.php?t=5059
http://www.spacesimulator.net/tut4_3dsloader.html

it has some sample code, other web links which could help you...to load 3DS model...

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