Sign in to follow this  

Possible to debug animations?

Recommended Posts

I'm working with DirectX's animation system, and am working with a couple of different animated models. My problem is that in my engine, one of them animates properly and the other one doesn't; however, both of them animate properly in the DirectX mesh viewer! What's really frustrating is that I can't find any information on *why* this is happening! When I debug the code, everything appears to be working fine - in the mesh not animating, it finds the animation I try to play, and tries to play it like normal without any issues. However, it doesn't animate, and doesn't produce any errors, either. I've tried running D3D in debug mode, but that hasn't produced any explanation either. Is there a way I can figure out what's going on here? I can post the two meshes if necessary.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this