Maya API : MFnIkJoint and set the position of the bone joint in space?
Hi,
I wanted to create 2 bone joints.I wanted to set the position of the joint in world space.
Please help.
Many thanks in advance
MFnIkJoint joint1Fn;
MObject join_a=joint1Fn.create(MObject::kNullObj,&stat)
MFnIkJoint joint2Fn;
MVector vec= MVector(20.0,0.0,0.0)
//MTransformationMatrix::setTranslation(vec,MSpace::Space) //::addTranslation(vec,MSpace::kWorld)
joint2Fn.setTranslation(vec, MSpace::kWorld )
MObject join_b=joint2Fn.create(MObject::kNullObj,&stat)
joint1Fn.addChild(join_b,1,false)
joint2Fn.setTranslation(vec, MSpace::kWorld )//I am not sure where to set translation,before //creating the bone or after creating the bone?Nothing happened with this code.Both joint shows at origin(0.0,0.0,0.0)in maya interface.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement