Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


DP8 Packet Sizes

This topic is 6193 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a question about DirectPlay 8. I know that in DP7, in order to determine the packet size, you could find it in the DPCAPS structure (or something of the like) with the variable dwMaxBufferSize. However, I can't find anything in the DX8 SDK for determining the maximum possible buffer size. It would be very helpful for a batching procedure in when to send messages and such. Thanks. It's like my grandfather used to say, "Never quote your elders." Edited by - Wierdo on August 4, 2001 12:08:46 AM

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!